![3d object converter .mesh 3d object converter .mesh](https://uploads-ssl.webflow.com/5d64ad209093d7b315c3591a/5eba3ee68a426c05558b678b_convert-mesh-to-unity-terrain-tutorial-2.jpg)
- #3d object converter .mesh update#
- #3d object converter .mesh Patch#
- #3d object converter .mesh software#
- #3d object converter .mesh code#
Topic about this software on (now ) Topic about this software on (now ) Topic about the.
#3d object converter .mesh Patch#
Thanks to Chris for his half float patch and to the users of the soft for your feedbacks and reports. Thanks to Matthew Przychodzki (Cedrik PL) for the polish translation of the soft. The w2ent/w2mesh importer for The Witcher 2 is based on the importer for Blender 2.49b made by Szadradek123. The software use the Qt framework, the Irrlicht engine for the 3D rendering and many imports and exports, and Assimp for some imports and exports. This software is based on various libraries and source code, thanks a lot to their authors :
![3d object converter .mesh 3d object converter .mesh](https://softradar.com/static/products/3d-object-converter/3d-object-converter-screen-1.jpg)
Fix some log messages Older news Credits Fix some black materials with TW3 meshes (regression of the 2.9 update) Add more exporters, save last exporter used Fix a major issue in the Redkit exporter (regression of the 2.9 update)
#3d object converter .mesh update#
Add a russian translation (thx to Max Ivanov for the translation) : Update 2.10 Settings : Save search settings and window settings UI : Various improvements and fixes, add an option to show the normals in the display menu Resize tool : Fix issues with object with 0 size on one axis (Thx for the report) New tools for the Cyanide games, in particular The council game : CPK unpacker, CEF/Prefab loader, template loader Redkit importer/exporter : Fix some bugs with meshes positions (thx to and for the reports and test cases) The Witcher 1 importer : Fix normals, fix skinning, animations support, fix some transparent texture in the renderer This was a bug introduced in the previous version. Fix a bug causing crashes during the loading of objects containing many sub-meshes.
#3d object converter .mesh code#
Source code of The Witcher 3D models Converter 2.13 (Moved to a Git repo) News : Update 2.13Ĭheck the changelog on Github : Update 2.12 The Witcher 3D models Converter 2.13 for Windows Check the wiki for the tutorials Downloads The software is easy to use and has a very light interface. The software is still in development and it is open source. Search tool and many options : The software is easy to use and it has many tools and options like the search tool to find easily the 3D models of the game. Common 3D formats support : The software is based on the Irrlicht Engine and Assimp so it supports many formats in input/output (most of these formats are here and here). The Witcher 1 support : Include a BIF extractor and a TW1 loader to extract the 3D models of The Witcher 1 (rigging supported, skinning and animations not supported) Redkit support : You can import your 3D models in the Redkit from all the 3D softwares, the Redkit format (.re) is fully supported with features like LODs or Collision mesh. You can also extract the 3D models of The Witcher 2 (rigging and skinning supported, animations not supported) The Witcher 2 support : Include a DZIP extractor to unpack the files of the game. You can also extract the 3D models of The Witcher 3 (animations support is still experimental). The Witcher 3 support : Include a DZIP extractor to unpack the files of the game. The software includes some features like : The Witcher 3D models converter is a software to convert the 3D models of the game The Witcher 1, The Witcher 2, The Witcher 3 and of the RedKit in various formats. The Witcher 3D models converter The Witcher 3D models converter What is it ?